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Hello, I'm Yumchi

Frontend & Mainly Backend Developer

Procrastination Capital

About Me

Passionate developer with experience in Lua, Python, C (all variations), Basic website and api handling.

๐Ÿ“ Procrastination Capital ยท โฑ 3+ years of experience

Things I Know

HtmlCSSJavaScriptLuaLuauC++PythonPostgreSQLSQLITEDocker

My Work

Stoway

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Advanced & customizable Roblox inventory/hotbar system with robust item instance tracking.

Fusion

Stoway is a flexible and feature-rich inventory and hotbar system designed for Roblox experiences. It provides developers with a robust framework to manage player items, offering deep customization for various gameplay needs, from simple backpacks to complex, data-driven inventories

Key Features

  • Drag & Drop UI
  • Swappable Slots
  • Stacking
  • Item Limit
  • Sorting
  • Static or Dynamic Display
  • Dual Mode Operation: Backpack/Inventory
  • Droppable Items
  • Rarity Check & Display

Gallery

Stoway 1
Stoway 2
Stoway 3
Stoway 4

MannequinSytem

This system supports custom mannequins โ€” a great way to showcase different outfits in specific locations!

JanitorZonePlus

Using this system can you help with custom locations, custom themes, custom outfits, and a whole room to just explore, congiure and expand.

Key Features

  • Shirts, Pants, Accessories
  • BodyColors
  • WarmLoading
  • ColdLoading
  • Other Stuff

MM2-AutoFarm

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Simple script that has both a hub and autofarm

OctreeXSX UI LIBRARYIris UI LIBRARY

I noticed my script has be forked and used in a lot of the newer mm2 autofarm scripts to find the closet coin and I'm kinda honored cause before I uploaded the free script back in summer 2024 autofarms were just collecting any random coin that spawned into the map and I did the same thing until I watched some youtube and found crushfire's video on Octree and from there the script was born. Sadly I had a lot to do in college so I couldn't update the script to be better but on my winter break in a mere two days I made an updated version which wouldn't have you go to coins outside the map or 'false positions' as I used to call it. Then in I think 4 or 5 days I created the Free Script which is a mm2 hub. I WILL NOT BE UPDATING the hub and will focus on better techniques/functions to collect coins;

Key Features

  • Increase/Decrease walkspeed
  • TP to player
  • Refresh Roles
  • Rejoin
  • Server Hop
  • Destroy gui
  • Autofarm
  • Murderer/Sheriff Info
  • Get Gun
  • Fling Murderer

Database Project

Full Stack Library System webapp for my database project.

Flasksqlite

This is a basic library system to demonstrate most if not all topics on Intro to Databases. Aslo features some topics from Web Dev, and GUI. To quick run the application makes line 280 and 281 readable by removing the '#' and adding one to line 279.

Key Features

  • Loan Books
  • Return Books
  • Add/Edit Books, Loans, Patrons
  • Delete

Roblox MovementSystem

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A roblox movement system with FSM strict transitions to keep track of character states.

IllusionIASRunSerivceState Machine

A more controlled and memory first approach to tracking and keeping up with a players character states during movement. FSM helps me achieve a riggied approach to movement so that there are expected outcomes for each state.

Key Features

  • Easy to keep track of memory
  • Strick defined states and implementations
  • Easy console and mobile integrations

Gallery

Roblox MovementSystem 1
Roblox MovementSystem 2
Roblox MovementSystem 3

Asymmetrical Systems

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Features round system, character kit system, single combat system, abilities, perks and status effects.

IllusionIASState MachinePromiseModuleCustom systems

Using signalplus to communicate between scripts with API endpoints for admin cmds and debugging/logging there is a lot here and it is all mostly event based and not a constant observer checker or loop of any kind.

Key Features

  • Easy to bind to state changes
  • Keep track of how many rounds
  • Add and Customize game state/constants
  • Scalable structure so there isn't character rig spam in replicatedstorage

Gallery

Asymmetrical Systems 1
Asymmetrical Systems 2
Asymmetrical Systems 3

Weapon Framework

Using state machines and batched networking & raycasts I create the milkchoco framework

ProjectilePlusRunSerivceState MachineCustom AnimationServiceNetRay [networking library]SwiftCast

taking both opensourced and self created optimizations I take the usualy loadout store -> input -> network -> validation to a more structured appeal.

Key Features

  • Really Optimized network packets
  • Proper Replication visuals
  • Optimized per-frame raycast batching based on fire-rate
  • Server validates per packet fire-rate checks

Gallery

Weapon Framework 1
Weapon Framework 2
Weapon Framework 3

Say Hello!

Email

Send me a message directly for inquiries.

GitHub

Check out my code repositories and contributions.

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Discord

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Twitter / X

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Roblox

Find my games and profile on Roblox.

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